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Gamification is more than fun and, well...games. Physiological as well as neurological happenings take place in the bodies and minds of gamers. These happenings can influence motivation toward tasks, retention of information, and emotional responses. Understanding how gamification influences students as a whole can help educators make decisions when it comes to implementing the what, how, and when of the concept in their classrooms.
Eichenbaum, A., Bavelier, D., & Green, C. S. (2014). Video games: Play that can do serious good. American Journal of Play, 7(1), 50.
Article Notes:
Video games teach players to succeed.
Designers make sure that players do fail but this failure does not seem insurmountable.
What makes games effective teaching tools?
Many hours spent on a task means more learning.
Gamers play an average of 10 to 15 hours per week.
Psychological needs fulfilled in gaming:
Autonomy - One has control over their actions.
Competence - Level of skill necessary to achieve a goal.
Relatedness - Is socially connected to other humans
When playing video games, the brain releases dopamines because of the reward component. The release proves essential in permitting brain plasticity which leads to learning.
Video games are also effective because it allows the player to choose the difficulty level.
Cognitive Processing:
Vision
Action video games enhances several aspects of vision.
Ability to detect changes in various shades of gray.
Increases crowded acuity which is the ability to resolve small visual details in the presence of visual distractions.
This is linked to reading.
Improves visual selective attention.
With many things going on at the same time, the individual is able to focus on one thing.
Able to select relevant items and filter out irrelevant ones.
Increases the ability to focus on objects across time.
Increases the ability to attend to distinct spatial locations
Track multiple objects at the same time.
Attention
In attention tasks, gamers respond much quicker and with greater accuracy than non gamers.
Cognitive Flexibility
Increased multitasking abilities
Able to switch tasks quicker and easier.
Conclusions
Promotes improvements in abilities:
Perceptual
Attentional
Cognitive
Can help declining mental capabilities in old age.
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