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Math Intervention

Page history last edited by Edith Serkownek 11 years, 4 months ago

With RTI (Response to Intervention) infiltrating many districts, it is no surprise that school districts are shopping for math intervention programs. Fortunately, there is a wide selection from which to choose. However, the lines between what is an intervention program and what is a supplemental program have been blurred and many supplemental programs can be adapted for an intervention program. In addition, some programs are designed to fulfill both roles. Listed below are several online or software based math intervention programs

 

The Case for Mobile Learning Intervention in Math

 

A study was recently done at a Midwestern elementary school of the effects of a mobile learning intervention (iPods and applications) versus more traditional methods (flashcards) to learn multiplication facts. Both programs were supplemented with the core math program Everyday math. The study concluded that “MLI [mobile learning intervention] students outperformed comparison students on a post-intervention multiplication test controlling for several covariates, including prior achievement, home iPod touch use, and previous teacher, among others” (Kiger, Herro, and Prunty, 2012).

 

Benefits

 

  • The MLI cost per student ($252) is fiscally preferably to one-to-one laptop programs and similar initiatives that require significantly more investment in hardware, software, and technical support” (Kiger, Herro, and Prunty, 2012). 
    • The total for the MLI System was $10,319
  • "On average, MLI students answered more items correctly on the post-intervention multiplication test" even though mobile learning students received no intervention with traditional multiplication flashcards.  

 

Implications for users of mobile learning

 

  •  “Effective implementation of mobile learning depends on administrative and school commitment and adequately trained teachers in matters of pedagogy, instructional technology integration, classroom management/facilitation, and mobile device operation” (Kiger, Herro, and Prunty, 2012).
  •  “An onsite resource person…is needed for teacher support, device management and trouble shooting, software/app selection, and stakeholder communication” (Kiger, Herro, and Prunty, 2012).
  • “Adopting a bring your own device (BYOD) model may improve device accessibility while allowing the school to downsize its own hardware inventory” (Kiger, Herro, and Prunty, 2012).
  • Students sharing devices may also allow the school some financial relief
  • “A program evaluation plan should be formulated and executed for improvement and accountability purposes” (Kiger, Herro, and Prunty, 2012).       

 

Listed below are several apps useful for math intervention:

 

Name  Age   Skill practiced: Cost
Math Drills Lite K-12 Addition, subtraction, multiplication, and division math fact practice. Free
Pizza fractions: Beginning with simple fractions  2-6 Visually-based introduction to fractions for elementary aged students  Free
Number Line  4-8 Comparing and ordering decimals, fractions, and percents  Free
Calc for Kids  K-4 Kid user friendly calculator  Free
MathBoard  K-8 Random basic math problems involving addition, subtraction, multiplication, and division in addition to integers, one-step equations, squares, and square roots.  $4.99
Alien Equation K-12 Addition, subtraction, multiplication, and division math fact practice. $0.99
Splash Math 1-3 Differentiated instruction and concept-specific practice assigned by teacher. Questions start off easy and become more difficult as questions are answered correctly. Free
Math Blaster Hyper Blast K-12 Addition, subtraction, multiplication, and division math fact practice. Free
Factor Samurai 4-8 Focuses on the concept of prime and composite numbers $2.99
ScootPad K-5 Focuses on Common Core standards. Teacher is able to assign a specific topic for a student to work on, the student will receive feedback on all correct answer, and the report is sent to the teacher. Also available on Mac or PC and includes a free subscription. Free
Fast Facts (Addition, Subtraction, Multiplication and Division) K-3 Addition, subtraction, multiplication, and division math fact practice.  Free 
Mathmateer  K-3 Build a rocket and fly them embarking on one of many math missions  Free 
Khan Academy  K-12 Video lessons and practice on almost any mathematical topic  Free 
Everyday Mathematics Top-it (Everyday Math was the core math program used in the study above) K-3 Two-player game to teach and reinforce basic addition facts and number comparisons  $1.99 
HMH Math on the Spot  6-12 Selection of hundreds of video lessons from negative numbers to polynomial functions  Free 
Teach Me  K-3 Teaches sight words, addition, subtraction and spelling. Parents or teachers can select the subject, difficulty, and specific questions  $1.99 

 

Conclusion

 

“Coupling ‘business as usual’ curriculum with a mobile device may be a cost-effective lever to improve student achievement” (Kiger, Herro, and Prunty, 2012). This study proves that students do actually learn more efficiently than traditional educational methods. This may be due to the more immersive atmosphere of an educational application versus the traditional flashcard method of learning multiplication facts. Students in this study found that they enjoyed the iPods and applications more so than students with the traditional flashcard method, which may be another reason for their increased scores.

 

Mobile Learning and Math

 

Mobile learning intervention in math can be a great technology differentiation technique. Using technology like iPods, such as the study listed above, teachers can differentiate using applications. Students can use either different applications or different settings within the same application.

 

References/Math Intervention Resources

  

Coaty, M. (2012, November 17). [Web log message]. Retrieved from http://educationalaspirations.wordpress.com/2012/11/17/ipadmathrti/

 

Doe, C. D. (2005, Jul/Aug). Products for Math Teachers. Academic Research Library, p. 29. Retrieved from: http://www.cimm.ucr.ac.cr/usodetecnologia/Uso%20de%20tecnologia/PDF,%20Viejos%20y%20Nuevos%20(uso%20de%20tecnologia)/Doe,%20Charles.pdf

 

Kiger, D., Herro, D., & Prunty, D. (2012). Examining the influence of a mobile learning intervention on third grade math achievement. Journal Of Research On Technology In Education, 45(1), 61-82.

 

Renaissance Learning (n.d.). Mastering basic math facts is as easy as 1, 2, 3. Retrieved from http://www.renlearn.com/mf/

 

Roe, L. (n.d.). Math intervention apps: 5-8. Retrieved from http://www.appolicious.com/curated-apps/1778-math-intervention-apps-58

 

Renaissance Learning (n.d.). How STAR Math Enterprise works. Retrieved from http://www.renlearn.com/sm/howitworks.asps

 

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